Design × engineering for AI tools · Bay Area, CA

I make environments.
Some of them are software.

Buildings, installations, systems, interfaces. I build environments that are easy to move through.

I direct the work like a studio of one — set the brief, weigh the trade-offs, reject what’s wrong, review every result in pixels before it ships. AI tools sit inside that loop as instruments; the taste is mine.

Direct the brief
Decide trade-offs
Prototype Claude Code
Review in pixels
Ship & iterate

I set the problem, the constraints, and the bar. Every project starts as a written brief.

the brief

Before all this, I made physical things →

Architecture, sculpture, light installations. The same instinct, in bronze, ceramic, space, and now code.